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There is a decent sense of adventure to Ary and that can really aid you in navigating some of the tedium and soothe the monotony you will come across during your time with it. For as much as Ary tries to replicate the success of dungeon design in other similar games, there is still much more variety required to make them memorable, even if their execution is adequate enough to satisfy dungeon crawlers. Be prepared to move giant energy balls onto switches and delivering frazzled electrical orbs to their rightful places before their energy fizzles out. One of your abilities can assist you with diving underwater when it isn’t otherwise possible, but for some strange reason you are later rewarded with an accessory that makes diving hassle-free – a feature that should’ve existed from the outset.ĭespite some of the nuances of the puzzles, there is a lot of familiar activity involved with them. The head-scratchers on display encourage a subtle extent of experimentation using your season-changing powers to manipulate objects to successfully solve them. There is a mild but effective flourish once you gain your D-pad seasonal powers as changing season can make enemy armour vanish or melt shields, and there are powerful but unspectacular attacks you can perform that will make tussles easier, especially when you are forced to contend with the dull and basic boss battles.Īry’s attempts at puzzles fare much better and they will serve as further reminders of the inspiration it has clearly taken from the Nintendo franchise that shall not be mentioned. Usually your actions during fights devolve into button mashing with the addition of a needless lock-on feature haphazardly bolted onto it. Super-simplistic and unsatisfying combat doesn’t do much to bolster and forefront Ary’s woes. Thereafter you learn how to control the seasons using the D-pad and off into the world you go completing quests, upgrading your abilities and making headway towards your ultimate goal of re-establishing seasonal order – and bonking more hyenas on the head. After a brief chore you meet a welcoming pack of hostile hyenas who present as nothing but fodder for Ary to whack around the bonce as she sees fit. Like its forebears, Ary starts off homely and comforting but the journey ramps up more and more as you discover what lays ahead. The only significant knockback to this premise is the need for her to cut her hair so she can be accepted by the Guardians of Seasons, which is quite silly and turns the promising story into a cliché where a girl has to go undercover because the world around her sees girls as civilians to be protected. There’s a lot riding on Ary’s shoulders, so much so that you really feel like she is the heroine of the tale. The premise of Ary certainly does much to encourage players to take up the adventure.
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Ary also goes on a quest to find her brother after he goes missing, the circumstances of which send her father into a despondent state of depression. This seismic event forces Ary to seek out the Guardians of the Seasons who have the power to restore the natural cycle of the world. You play as Ary, a girl who witnesses a strange event in her town of Yule whereby mysterious red crystals fall from the sky and wreak havoc by changing the season from Winter into Spring. Ary And The Secret of Seasons thus promises an ambitious adventure akin to a certain top-tier Nintendo franchise, and although its attempt is an admirable and sometimes a properly enjoyable one Ary is undone by a shoddy technical performance, almost compromising its more elegant aspects – can its gameplay and story salvage Ary and keep itself hot and summery, or is it as frigid as a corpse?
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Promising titles that look like they might be totally awesome come out and they end up falling well short of their expected brilliance. Sometimes tragedies happen in the world of videogames.
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